AI Insights · Timothy · October 2021
Top 5 2D Realistic Games on iOS in Mexico: Q3 2021 Performance
Discover the performance metrics of the top 5 2D realistic games on iOS in Mexico for Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 2D realistic games on iOS in Mexico exhibited various trends in weekly downloads, revenue, and active users. Here is a detailed look at their performance based on data from Sensor Tower.
8 Ball Pool™ by Miniclip.com saw a notable fluctuation in its weekly revenue, peaking at approximately $10K at the end of June and experiencing a gradual decline to around $4.8K by the end of September. The game maintained a steady increase in weekly downloads, starting at around 12.8K and reaching up to 16.3K in mid-August. The number of weekly active users showed a consistent pattern, hovering around 540K to 570K throughout the quarter.
Dream League Soccer 2024 from First Touch Games Ltd. observed a varied revenue pattern, starting at about $7.8K and ending at around $4.2K. Weekly downloads remained relatively stable, ranging between 4.2K and 6K. The game saw a steady rise in weekly active users, starting from approximately 67K and reaching up to 93K by mid-September.
Block Puzzle - Brain Games by Oakever Games experienced modest weekly revenue, fluctuating between $71 and $171. The game's weekly downloads showed a significant drop from around 8.6K in early July to approximately 1.8K in early September. Despite this, weekly active users remained fairly stable, with numbers ranging from 16K to 25K throughout the quarter.
Aplasta Palabras: Juegos 3D by Wolflyer had consistent weekly revenue, generally between $46 and $118. Weekly downloads for the game varied, starting at around 4.8K and peaking at 6.1K in late August. The number of weekly active users remained steady, fluctuating between 22K and 26K.
Evony by TOP GAMES INC. demonstrated a fluctuating revenue pattern, reaching up to $3.3K in mid-September. Weekly downloads showed an initial spike to around 7K in early August but then declined, ending the quarter at approximately 3K. Weekly active users saw a significant increase from around 5K in late June to 14K in early August, before gradually declining to about 9.6K by the end of September.
For more detailed insights and data, visit Sensor Tower.